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About

Gio Duarte is a 3D Environment Artist currently based in Los Angeles, with a generalized skill set in environment art. He is primarily focused on developing and applying industry-standard workflows in 3D modeling, texturing, and foliage.

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He is experienced in using Maya, ZBrush, Substance Painter, Marvelous Designer, and procedural software such as Houdini, Substance Designer, SpeedTree, and Gaea.

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A recent BFA graduate from Gnomon (2025), Gio aims to become a junior environment artist who can learn, adapt, and overcome challenges.

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