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About
Gio Duarte is an environment artist currently based in Los Angeles, with a generalized skill set in environment art. He is primarily focused on developing and applying industry-standard workflows in 3D modeling, texturing, and foliage. He is experienced in using Maya, ZBrush, Substance Painter, Marvelous Designer, and procedural software such as Houdini, Substance Designer, SpeedTree, and Gaea. A recent BFA graduate from Gnomon (2025), Gio aims to become a junior environment artist who can learn, adapt, and overcome challenges.
Modeling & Sculpting
SHISHKEBAB SWORD
FALLOUT WEAPON MODEL
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ROCK SCULPT
ENVIRONMENT PROJECT
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Modular Rockwall
ENVIRONMENT PROJECT
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Dirt Mounds & Skirts
ENVIRONMENT PROJECT
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Embankments
ENVIRONMENT PROJECT
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HardSurface Sculpt
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